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Independent FiveM development studio

Systems that make roleplay matter.

Riftvane builds premium FiveM resources for serious roleplay servers: deep gameplay systems your players can sink into, and the controls your staff need to run them. Configurable to fit the economy you already have, and engineered so the server decides what counts.

Flagship product

TrapNexus

A complete drug economy for FiveM. Not another selling script.

Most drug scripts do one step of the loop and leave the rest to another resource that does not share prices, progression or an admin panel. TrapNexus runs the whole chain off one economy: harvest, craft, sell, rank up, and manage the heat that comes with it. Your staff tune all of it in game.

Price
$49.99one-time
Status
Alpha
Version
0.3.0-alpha
Updated
5 September 2026
Licence
Up to 3 servers

Why Riftvane

Deep gameplay for players. Serious control for your staff.

These are operating principles, not performance claims. Every one of them can be checked against the documentation and the changelog before you spend anything.

  • Tune it without a restart

    Prices, yields, durations, recipes, zones and ranks are data, not hard-coded values. Most of it is editable in game and takes effect without a restart, so you can keep tuning the economy against your own server long after install day.

  • Tested means tested

    A framework is listed as tested only when the whole loop has actually been run against it. Combinations that share a code path but have not been run say exactly that. The difference never collapses into a single green tick, because that tick is what everyone else uses to mean nothing.

  • Documented before you have to ask

    Installation, configuration and integration are written down before they are asked about. If a question can only be answered in a support ticket, the documentation has a gap worth fixing.

  • The server decides, not the client

    Anything that moves money, items or progression is settled server-side, and a request that cannot be validated is rejected. Exploiting the loop means beating the server, not editing a file on disk.

  • We tell you what does not work

    Known limitations sit on the product page where you can read them before buying, not in an FAQ you find afterwards. Every release records what changed, what broke, and what still is not finished.

Evidence

See it before you buy

Gameplay footage, screenshots and performance measurements go up as they are produced. Nothing stands in for them in the meantime, and no number appears here that was not measured.

Gameplay footage

A recorded run through the whole loop: harvest, craft, sell.

Watch gameplay (opens in a new tab)

Support

How support works

Answers come from the developers who wrote the resource, inside published hours. No first-line queue reading from a script, and no promise of round-the-clock cover that would not survive contact with a real ticket.

  1. 01

    Check the documentation

    Installation, configuration and troubleshooting are written up in full. Most problems are a dependency version or a configuration value, and both are covered there.

  2. 02

    Have your purchase details ready

    Support covers licensed installations, so a ticket needs to be matched to a purchase before it can be worked on.

  3. 03

    Open a private ticket in Discord

    Tickets are private. Include the checklist from the support page — version, framework, dependency versions, logs and reproduction steps — and the first reply can be about the actual problem.

  4. 04

    Get a reply from the person who wrote it

    Your ticket goes straight to the people who wrote the resource, so nothing is lost explaining it twice. Replies land inside published hours.

Discord is where support and community happen, and it is optional. TrapNexus neither requires nor contacts Discord: nothing about installing, configuring or running the resource depends on it.

Latest release

TrapNexus 0.3.0-alpha

Makes the cost of a failed street deal a server decision, and tightens buyer verification now that it can be relied on.

Security
  • Sales that cannot be matched to a verified buyer entity are rejected rather than accepted as unverified. Servers that see legitimate failures can restore the previous behaviour with a single configuration change.
Added
  • A configuration option decides whether a robbery takes the product being offered. It defaults to the previous behaviour, where the seller keeps their stock and the hostile buyer is the penalty.
  • An economy settings row written by an earlier version is backfilled on load with any option added since, so new settings arrive at their documented default and appear in the administration console instead of staying invisible. Values already set by an administrator are never overwritten.
Full changelog

TrapNexus is $49.99, once, for up to three servers.

It is alpha software. The loop is complete and has been tested end to end on live QBCore and ESX Legacy servers, and the price reflects buying in early. The known limitations are published in full before you decide.

Read the known limitations first